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game/shoot/yquake2.ppc-mos.lha

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Short:Yamagi Quake II for MorphOS
Author:Yamagi, Szilárd Biró
Type:game/shoot
Version:4.90
Architecture:ppc-morphos
Date:2012-12-08
Download:game/shoot/yquake2.ppc-mos.lha - View contents
Readme:game/shoot/yquake2.ppc-mos.readme
Downloads:2537

This is a native port of Yamagi Quake II. A lot of stuff has been rewritten,
so it's more like a fork, but I'm yet to come up with a new name for it. It
includes native renderers, which are 10-20% faster than the original SDL-based
ones, but they are less well tested, so I included both. Support for few mods,
including the official mission packs are also included in the package.

Be sure to read the original readme, most of it still applies to this port:
http://www.yamagi.org/quake2/README

Yamagi Quake II features:
- Anisotropic filtering.
- Compatible with most mods (as long as their source is available).
- From scratch rewritten savegame system.
- Ingame soundtrack playback via OGG/Vorbis.
- Mature and stable codebase.
- No gameplay and graphic enhancements, but optional support for retexturing 
  packs.
- SDL for input, sound and rendering.
- Support for unlimited screen size / resolutions.
- Widescreen support. 

Features specific to this version:
- An enhanced software renderer with limited texture filtering capabilities.
- Fast native sound, renderer, and input code in addition to SDL.
- Automatic Hor+ FOV for widescreen modes (the original port was Vert-, and
  required manual fov adjustment).
- Binary tree search for PAK file access.
  
Changelog
---------

2012-12-07:
- Fixed mods (ctf, rogue, xatrix, zaero) on MorphOS (missing LibNIX
  initialization).
- Fixed window title on MorphOS.
- Fixed pathnames containing whitespace on AROS.
- Unified the source tree of the main game and the mods.
- Tweaked mouse grabbing (backport from the official repo).
- Fixed a few bugs which prevented adding new console commands.
- More reliable CD audio detection. Now all drives are checked for audio
  tracks.

2012-08-30:
- Fixed widescreen FOV calculation. The calculated FOV was too large due to
  a wrong division.
- Changed the default resolution from 640x400 to 640x480 both in software
  and GL.
- Sychronized the name of a few common CVARs between the GL and the software
  renderer
- Fixed the r_speed and r_dspeed CVARs in the software renderer.
- Fixed software renderer's underwater screen warping in widescreen, and
  disabled it for resolutions wider than 1280 pixels, because it caused a
  major slowdown in those.
- Revamped native input handling. This should get rid of the mouse grabbing
  quirks in the native renderers. It also fixes the handling of the mouse
  wheel on MorphOS.
- Fixed 8-bit AHI sound playback.
- Setting s_lib in the console will only take effect after a "snd_restart".
- Got rid of a unused CVAR in the software renderer.
- Widescreen FOV correction is now controllable in the video menu.
- Removed the nonexistent Null sound driver from the menu. You can still
  disable sound by typing "s_initsound 0" followed by a "snd_restart" in
  the console.
- Replaced the linear search with red–black tree for commands, CVARs, sounds
  and PAK file accesses. This improves level loading time, and it should also
  reduce the hitches caused by PAK file accesses. Based on r1q2.
- Added GL and software texture name caching based on r1gl.
- The client now only uses Zone memory allocations, and all the zone blocks
  are freed on exit. This fixes a few lurking memory leaks.
- Hopefully fixed CD audio playback.
- A few small speed improvements.


Contents of game/shoot/yquake2.ppc-mos.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
drw-rw-rw- BSzil/0           0       0 ****** -lhd- 0000 Dec  6 23:14 YQuake2/
drw-rw-rw- BSzil/0           0       0 ****** -lhd- 0000 Dec  6 23:13 YQuake2/baseq2/
-rw-rw-rw- BSzil/0      261064  767012  34.0% -lh5- 731e Nov 25 01:04 YQuake2/baseq2/game.so
drw-rw-rw- BSzil/0           0       0 ****** -lhd- 0000 Nov 25 01:15 YQuake2/ctf/
-rw-rw-rw- BSzil/0      194016  481096  40.3% -lh5- 79e7 Nov 25 01:15 YQuake2/ctf/game.so
-rw-rw-rw- BSzil/0      294423  691288  42.6% -lh5- 979b Nov 25 01:09 YQuake2/quake2
-rw-rw-rw- BSzil/0        2515    2515 100.0% -lh0- 23d4 Aug 22 09:27 YQuake2/quake2.info
-rw-rw-rw- BSzil/0      108232  269652  40.1% -lh5- 2ee3 Nov 25 01:12 YQuake2/ref_gl.so
-rw-rw-rw- BSzil/0      108129  269912  40.1% -lh5- 414e Nov 25 01:14 YQuake2/ref_glsdl.so
-rw-rw-rw- BSzil/0      115444  274592  42.0% -lh5- 3710 Nov 25 01:22 YQuake2/ref_soft.so
-rw-rw-rw- BSzil/0      115772  276724  41.8% -lh5- e684 Nov 25 01:22 YQuake2/ref_softsdl.so
drw-rw-rw- BSzil/0           0       0 ****** -lhd- 0000 Nov 25 01:17 YQuake2/rogue/
-rw-rw-rw- BSzil/0      383137 1094556  35.0% -lh5- 39e7 Nov 25 01:17 YQuake2/rogue/game.so
-rw-rw-rw- BSzil/0        4514   10232  44.1% -lh5- 4bb4 Nov 25 01:13 YQuake2/snd_ahi.so
-rw-rw-rw- BSzil/0        5108   11748  43.5% -lh5- d46d Nov 25 01:15 YQuake2/snd_sdl.so
drw-rw-rw- BSzil/0           0       0 ****** -lhd- 0000 Dec  6 23:14 YQuake2/xatrix/
-rw-rw-rw- BSzil/0      307890  927228  33.2% -lh5- f6dc Nov 25 01:19 YQuake2/xatrix/game.so
drw-rw-rw- BSzil/0           0       0 ****** -lhd- 0000 Dec  6 23:14 YQuake2/zaero/
-rw-rw-rw- BSzil/0      319874  942956  33.9% -lh5- 7843 Nov 25 01:22 YQuake2/zaero/game.so
-rw-rw-rw- BSzil/0        4524    4648  97.3% -lh5- 100c Aug 22 09:29 YQuake2.info
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        20 files 2224642 6024159  36.9%            Dec  7 21:14
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