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.-----------------------------.
| HIT TILES 2 SPECIAL EDITION |
| |
| release 1.1 |
| |
|-----------------------------|
| 10/05/1998 |
`-----------------------------'
COPYRIGHT © 1998 HIT MAN
NOW FREEWARE
PREFACE
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Well, now my old games ("HIT PUZZLE" and "HIT TILES 2 SPECIAL EDITION") are
freeware. Why? Mhhh, first, unfortunately I haven't much time to use our
lovely Amiga. Second, I don't like the road that has taken our Amiga (Amiga
OS 3.5, why???). Third, I have stayed alone now here, in fact, I and my
friends (Amigians) have become old and few of us have yet the Amiga (was
beautiful stay all together at home of one of us and see demos...), so it's
more difficult to find someone that help me (how find someone that use still
the ProTracker to make music, is quite impossible...). Maybe it's right so,
maybe it's a bit sad, even if, maybe we need to be satisfied of nice things
until they last. Anyway, in every case, Amiga rulez!
DISCLAIMER
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HIT TILES 2 SPECIAL EDITION has proven to be stable in everyday use. The
author is not responsible for any loss of data, damages to software or
hardware that may result directly or indirectly from the use of this
program. The author reserves the right to make changes to the software or
documentation without notice.
WHAT IS THIS THING?
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HIT TILES 2 SPECIAL EDITION is a game based on the well-known oriental game
called Shanghai. It consists of 15 levels, each one featuring a screen made
up of 120 tiles placed in piles up to 4 high. In every screen there are 4 of
each tile. The aim of the game is to remove all of the tiles from the screen.
The main and only rule you have to keep in mind is this: You can only remove
2 equals tiles at a time ad both must have an empty place on either the left
or the right hand side.
IMPORTANT
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Who wants to create the own tiles, it's better that read the IffToTiles.doc
KEYS IN MAIN MENU
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Mouse or arrow keys to move
Left mouse button or "left shift key" to select
Right mouse button or "ESC key" for fast return from OPTION screen
KEYS IN GAME
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Left mouse button to select the tile
Right mouse button to active help
Both mouse buttons to de-select the tile
P key to pause
M key to enable or disable the game music
S key to enable or disable the game sfx
Esc key to quit
FEATURES
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15 different levels
Useful HELP mode for beginners
Automatic check of a premature end-of-the-game (no free tiles to remove)
32 colours screens on ECS machines
256 colours screens on AGA machines
4 different modules
Superb SFX
Full game loaded at start on machines with 1Mb chip or more
Hi-scores and setup saving
Possibility to load "new tiles-set" during the game
SWITCHES
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.->START To play the game.
|
|->OPTIONS To chose your best configuration, and in particular.
| |
| |->MAIN MENU To come back to MAIN MENU.
| |
| |->RANDOM GAME SCHEMES To play with a random levels scheme every time
| | you start the game.
| |
| |->HELP ON/OFF To enable/disable use of the help-mode in the game.
| | With HELP ON you will have 3 available help for
| | each level but a lower bonus score at the end of
| | the game.
| |
| |->TIME ON/OFF To enable/disable the time-limit in the game. With
| | TIME ON you will achieve higher scores.
| |
| |->SOUND ON/OFF To enable/disable the sound in game.
| |
| |->MUSIC ON/OFF To enable/disable the music in game.
| |
| |->LOAD TILES To load up to 1000 new set of tiles.
| | On ECS machines will be showed only the ECS set of
| | tiles.
| |
| `->SCREEN SETUP To obtain the best view of the game screen.
|
|->ABOUT Some infos about the authors.
|
|->HIGH-SCORES Display the high-scores screen.
|
`->QUIT Quit the game and save the High-scores and the setup (if
changed), then don't reset during the game!!!
SYSTEM REQUIREMENTS
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Minimum configuration: Kickstart 1.3, 512K of FAST memory, 512K of CHIP
memory (I have not tried the game on kickstart
1.2, but I think that it works certainly)
Memory needed on ECS machines:
Minimum: about 373K of CHIP and about 286K of FAST
With about 669K of CHIP and 286K of FAST or about 955K of CHIP, no
loading in game (but in case you play the game from a disk, do not
remove it from the drive!)
Memory needed on AGA machines:
Minimum: about 437K of CHIP and about 286K of FAST
With about 747K of CHIP and 286K of FAST or about 1033K of CHIP, no
loading in game (but in case you play the game from a disk, do not
remove it from the drive!)
INSTALLATION
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Double-click on the icon named "HitTiles2SE_Installer"
LIST OF FILES
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HIT TILES 2 SPECIAL EDITION must be distributed with all the following
files:
HitTiles2SE (Main program)
HitTiles2SE.info
HitTiles2SE.key (THE REGISTERED KEY)
IffToTiles (Convert IFF pictures to tiles. See his DOC)
IffToTiles.info
HitTiles2SE_Installer (Installer)
HitTiles2SE_Installer.info
HighScore.HT2SE
SetupAGA.HT2SE
SetupECS.HT2SE
DOCS/ (Documents)
HitTiles2SE.doc
HitTiles2SE.doc.info
IffToTiles.doc
IffToTiles.doc.info
CollaboratorsSearching
CollaboratorsSearching.info
IMPORTANT
IMPORTANT.info
GFX/ (Graphic)
Menu
Pannelli
8ColoursIcons/
HitTiles2SE.info
IffToTiles.info
MUSIC/ (Modules)
HT2SE
HT2SE01
HT2SE02
HT2SE03
SFX/ (Sounds)
01.sfx
02.sfx
03.sfx
04.sfx
05.sfx
06.sfx
07.sfx
TILES/
Default.tiles (Default tiles)
Default.tiles.aut (Name of author)
Default.tiles.pal (Palette of tiles)
8BitGames.tiles (Some tiles set)
8BitGames.tiles.aut
8BitGames.tiles.pal
Classic.tiles
Classic.tiles.aut
Classic.tiles.pal
TextureAGA.tiles (AGA tiles set)
TextureAGA.tiles.aut
TextureAGA.tiles.pal
TilesPics/ (Not necessary for the use of the game)
EMPTY_AGA.pic (See IffToTiles.doc)
EMPTY_AGA.pic.info
EMPTY_ECS.pic
EMPTY_ECS.pic.info
HitTiles2SEdefault.pic
HitYiles2SEdefault.pic.info
HitShow (Small picture viewers)
BUGS
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????
Report me please
WARNING! Don't try to change the sound files or any other part of the game!
HIT TILES' HISTORY
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1.0 Date: ????
First version, into THE CHARTS PREFERENCES (TCP or VOTING TOOL)
HIT TILES 2' HISTORY
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1.0 Date: 12/01/1996
Best graphic, best music, best control....
Possibility to load "new tiles-set" before to start (file
Requester used: Asl.library, only for OS 2.0)
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1.1 Date: 03/06/1996
New installer
The error routine is been updated even for OS 1.3
Removed minor bugs in game
Now for NTSC systems, the game forces to open a PAL screen
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1.1a Date: 22/12/1996
New installer
Patched the saving of the high-score
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1.1b Date: 29/12/1996
Updated the loading routine
Requester used: ReqTools.library
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1.2 Date: 29/04/1997
Patched the keyboard input
Still updated the loading routine
Minor updates
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1.3 Date: 20/10/1997
This is the last version of HIT TILES 2
In 1.2 version, due to idiotic bug, doesn't work the cheat mode
(What's the cheat? See the levels of VERMONE 2...)
Reduced the number of files
Minor updates
HIT TILES 2 SPECIAL EDITION' HISTORY
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1.0 Date: 02/04/1998
Use of AGA set of tiles on AGA machines
Possibility to load the tiles during the game
Save of the game setup
Other updates
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1.1 Date: 10/05/1998
Patched again the game for NTSC systems
Added the "ESC" gadget into the game
Other updates
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.------------------------------- IMPORTANT -----------------------------.
| |
| If you want use "HIT TILES 2 SPECIAL EDITION" (or any other of |
| my products) on your coverdisk, or you are reviewing the game, |
| then please send me a copy of the magazine/review. If you want |
| to pay me, I will not say no to that! |
| |
`-----------------------------------------------------------------------'
DiskFont.library is (C) by Commodore
ReqTools.library is (C) by Nico Francois
MUSICIANS SEARCHING
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I'm searching musicians for simply projects (little games, music disk, etc.).
Concerns me every type of protracker modules. Each module used in my
projects, will have the author's name in the credits obviously, and for those
who want, their home/e-mail address and a short message.
Are there some Japanese Amigians? If yes, please contact me :-)
Look around HIT PUZZLE
Luca Ciccotelli
contrada Colle Secco 37
66010 Tollo (CH)
Italy
E-Mail:lciccot@tin.it
ciccluc@tin.it
Ciao ciao!
|