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MUIMine is a clear the mine field game similar to X-Mines on an
X-Windows machine or Minesweeper on MS-Windows.
The object of the game is to locate and flag all the mines in a
rectangular mine field and to uncover all the unmined cells in
the mine field.
Features of MUIMine include :-
- Saves the best three times for each difficulty level.
- Difficulty levels can be set up by the user, new levels
may be added and existing levels (including the default
levels) may be deleted or modified as the user wishes.
- Game graphics are located in external files so they can
be replaced or modified as the user desires.
- It's freeware (who'd pay for it anyway ?).
- AmigaDOS V3.0 or later
- MUI V3.6 or later (was deveolped under MUI V3.8 using
V3.6 autodocs, may work with earlier
Changes for V1.1 :-
- Bug Fix. Fixed problem with formatting of the program info requester
that prevented the translator's credits being displayed. Also
reorganized the layout of the program info requester and made the
program description string localized. Thanks to Christian Hattemer
for the bug report and suggestions here.
- Improvement. You can now use the right mouse button to uncover all
the covered neighbors of a cell that has the same number of flagged
neighbors as mined neighbors. Previously this could only be performed
by using the SHIFT key with the left mouse button (this method is
still available). Thanks to Denis Zwornarz for this great suggestion.
- Improvement. Implemented a "Safe Start" option where the first cell
uncovered in a game and its neighboring cells are always unmined.
This option is stored as a tool type (SAFESTART) in the program's
icon and is selectable via a check marked menu item. Thanks to
Christian Hattemer for this suggestion.
- Improvement. The image files used for rendering the various display
elements of the main window (the mine field, the start button, the
mines left display and the time taken display) can now be specified
by tool types and selected from within the program using an image
select configuration window. This also involved rewriting the bitmap
handling by the custom class that use them so that the bitmaps may
be safely changed while the program is running. Also changed code
that locates the image files so that the program can correctly find
them when the program directory is not the current directory.
- Improvement. Now uses the program's icon for the app icon instead of
the default MUI app icon. This is a direct result of having to load
the icon to get access to its tool types for configuration data.
Changes for V1.2 (16/1/99) :-
- Bug Fix. When an unmined cell without mined neighbors is uncovered
all of its neighbors are automatically uncovered as well and if any
of those cells has no mined neighbors then its neighbors are
automatically uncovered as well, etc. This was achieved by calling
the UncoverCell() function recursively which was very simple and
worked. However if too large an area is uncovered this way then it
is possible to overflow the stack causing the program to fail. To
avoid this problem the uncovering of the unmined neighboring cells
is achived itteratively instead of recursively allocating buffers
from global memory instead of using the stack. This is more complex
than the recursive method but does not cause a stack overflow.
Thanks to Denis Zwornarz for this bug report.
- Changed the copyright string to use '(c)' instead of the copyright
character as this would display an inappropriate character in some
- Includes the following extra images courtesy of Denis Zwornarz :-
- Includes translations for the follwing languages thanks to the ATO :-
Croation, Czech, Dutch, German, Italian,
Contents of game/think/MUIMine.lha
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