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game/think/tric-tac-toe-mos.lha

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Showing:m68k-amigaosppc-amigaosppc-morphosi386-arosi386-amithlonppc-warpupppc-powerupgeneric
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Short:Rubik inspired puzzle game
Author:Sean McKean, Morphos port by Fabrizio "Lanch" Bartoloni
Uploader:lanch tiscali it (Fabrizio Bartoloni)
Type:game/think
Version:0.6.1
Requires:PowerSDL, Freetype.library
Architecture:ppc-morphos >= 2.0
Date:2012-06-02
Download:http://aminet.net/game/think/tric-tac-toe-mos.lha - View contents
Readme:http://aminet.net/game/think/tric-tac-toe-mos.readme
Downloads:707

tric-tac-toe v0.6.1, written by Sean McKean (Gamechild Software)

Description:
    The board resembles a Rubik's Cube surface; three players each
    take turns filling up the surface of the board. When no more points
    can be scored, a winner is declared according to the point totals of
    each player.

    The "tric"ky part is the connections on the board that score points.

Requirements:
    SDL             http://www.libsdl.org/download-1.2.php
    SDL_ttf         http://www.libsdl.org/projects/SDL_ttf
    SDL_image       http://www.libsdl.org/projects/SDL_image

Build instructions:
    Type  make  at a suitable terminal in the main directory to build
    the executable.

To run:
    Under Linux, type  ./tric-tac-toe  at a terminal to run.
    Under Windows, run "tric-tac-toe.exe" in the main directory.

Controls:
    Mostly self-explanatory. To get possible command-line arguments,
    type -h (or --help) after the program name. If the intro screen or
    fading is too slow, you can click the mouse, or specify -ni (or
    --no-intro) at the command-line. To turn off sound, type -ns (or
    --no-sound) at the command prompt, and to keep the computer
    player(s) from delaying for the default amount of time, specify -tf
    (or --think-fast). The settings screen includes helpful texts at the
    bottom portion of the screen. If you need to reach the tutorial
    screen, press 't' from the settings menu; otherwise, make the
    settings you desire, then hit 'start' (or type Enter).

    Each player (human or computer) gets one cell to mark on their turn.
    Cells are marked by pressing the left mouse button. The objective is
    to amass as many points as you can until the full board has no
    unchosen cells left. The way to make a point is to mark one cell on
    each of the "sides" of the board that connect; connection is
    determined if the three cells join together at a common origin
    "inside" the cubed-board. If this seems like a strange explanation,
    try playing around with the tutorial screen (from the settings
    menu); it may seem like a tricky concept at first, but I'm convinced
    that you'll find it provides an interesting twist, and once you get
    it, you will be on your way to mastering the computer players and on
    to playing other people. Two computer-player-types have been
    included, the easier one being a little more random, while the
    harder one plays with more balance.

    The player with the highest score by the end of the game is declared
    the winner; if two or more players have tied for first, then the
    last player to place a cell defaults to winning.

Updates:
    v0.6: Program now checks for whether cells left on board can add
          points or not, and ends early if no points are available.
          Added points display for end screen.
          A few small fixes.
          Included sound file author information.
    v0.5b: Initial release.

Media file information:

    click.wav (and kcilc.wav reversed):
      sound-click3.wav by zippi1
      http://www.freesound.org/samplesViewSingle.php?id=17893

    cheering.wav (down-sampled and shortened):
      cheering-16.flac by Halleck
      http://www.freesound.org/samplesViewSingle.php?id=18665

    boo.wav (converted):
      http://www.mediacollege.com/downloads/sound-effects/audience/

    blip.wav (down-sampled):
      blip05.flac by Corsica_S
      http://www.freesound.org/samplesViewSingle.php?id=38493
      Author web page: http://www.freesound.org/usersViewSingle.php?id=7037

    bloop.wav(down-sampled):
      blip06.flac by Corsica_S
      http://www.freesound.org/samplesViewSingle.php?id=38494

    mouse.png & pc-xx.png:
      http://www.iconspedia.com/

TODO:
    Make computer a little less gullible and identify hot-spots better.



Contents of game/think/tric-tac-toe-mos.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[generic]                12641   35147  36.0% -lh5- 7994 Jun 11  2009 tric-tac-toe-0.6.1/COPYING
[generic]                 8101   18613  43.5% -lh5- 1b78 Jun 11  2009 tric-tac-toe-0.6.1/data/blip.wav
[generic]                13919   37092  37.5% -lh5- 6e85 Jun 11  2009 tric-tac-toe-0.6.1/data/bloop.wav
[generic]                18162   29431  61.7% -lh5- 6d55 Jun 11  2009 tric-tac-toe-0.6.1/data/boo.wav
[generic]                69166  140419  49.3% -lh5- a5a9 Jun 11  2009 tric-tac-toe-0.6.1/data/cheer.wav
[generic]                 2488    6204  40.1% -lh5- 4768 Jun 11  2009 tric-tac-toe-0.6.1/data/click.wav
[generic]               119045  259628  45.9% -lh5- c5b2 Jun 11  2009 tric-tac-toe-0.6.1/data/FreeMono.ttf
[generic]                 4138    4314  95.9% -lh5- ac28 Jun 11  2009 tric-tac-toe-0.6.1/data/grid.png
[generic]                  298     298 100.0% -lh0- 9e7e Jun 11  2009 tric-tac-toe-0.6.1/data/icon.png
[generic]                 2728    6204  44.0% -lh5- f48f Jun 11  2009 tric-tac-toe-0.6.1/data/kcilc.wav
[generic]                 4639    4639 100.0% -lh0- 5fc9 Jun 11  2009 tric-tac-toe-0.6.1/data/mouse.png
[generic]                 4851    4851 100.0% -lh0- 93cd Jun 11  2009 tric-tac-toe-0.6.1/data/pc-hard.png
[generic]                 4141    4141 100.0% -lh0- 143c Jun 11  2009 tric-tac-toe-0.6.1/data/pc-med.png
[generic]                 2543    4175  60.9% -lh5- 9ab5 Jun 11  2009 tric-tac-toe-0.6.1/data/tut-grid-fill.png
[generic]                 1976    2487  79.5% -lh5- 18fb Jun 11  2009 tric-tac-toe-0.6.1/data/tut-grid.png
[generic]                 8226    9091  90.5% -lh5- 7b1c Jun 11  2009 tric-tac-toe-0.6.1/data/tut-text.png
[generic]                  300     585  51.3% -lh5- bda1 Jun 11  2009 tric-tac-toe-0.6.1/Makefile
[generic]                 1750    3872  45.2% -lh5- 4b8a Jun 11  2009 tric-tac-toe-0.6.1/README
[generic]                 2027    8004  25.3% -lh5- b951 Jun 11  2009 tric-tac-toe-0.6.1/src/computer.c
[generic]                  663    1242  53.4% -lh5- 0856 Jun 11  2009 tric-tac-toe-0.6.1/src/computer.h
[generic]                 1279    4756  26.9% -lh5- 204c Jun 11  2009 tric-tac-toe-0.6.1/src/draw.c
[generic]                  594    1277  46.5% -lh5- be4b Jun 11  2009 tric-tac-toe-0.6.1/src/draw.h
[generic]                16515   79537  20.8% -lh5- 94e8 Jun 11  2009 tric-tac-toe-0.6.1/src/main.c
[generic]                 1349    3159  42.7% -lh5- 64de Jun 11  2009 tric-tac-toe-0.6.1/src/main.h
[generic]                 1102    2596  42.4% -lh5- 51e7 Jun 11  2009 tric-tac-toe-0.6.1/src/types.h
[generic]                65554  178272  36.8% -lh5- 23cc Jun  3  1980 tric-tac-toe-0.6.1/tric-tac-toe
[generic]                 1893    4144  45.7% -lh5- 2cb0 Jun  3  1980 tric-tac-toe-0.6.1/tric-tac-toe-mos.readme
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        27 files  370088  854178  43.3%            Jun  2 20:02

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