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game/wb/FireAttack_AROSx86.lha

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Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
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Short:LCD game conversion
Author: anbjorn.myren at gmail.com (Anbjorn Myren)
Type:game/wb
Version:1.0
Architecture:i386-aros
Date:2020-05-25
Download:game/wb/FireAttack_AROSx86.lha - View contents
Readme:game/wb/FireAttack_AROSx86.readme
Downloads:530

v1.0 - First aminet release

Fire Attack is a remake of the LCD game made by Nintendo.
The pupose of the game is to prevent the attackers to set the fort on
fire. To do this the cowboy must use his hammer to hit the torches or
the attackers in time.

For controlling the player, use the onscreen buttons or keyboard.
Keyboard mappings:
1 or Game A button = Start Game A
2 or Game B button = start Game B
S or the Alarm button = Toggle sound effects
F = Toggle the window border.
A = Turn on/off the alarm.
E. D, P, L or directional buttons = Control the player position, and
pressing again will swing the hammer.
SPACE or Time button = Prompts you to set the alarm or show the About
window. 
If the game is running this key/button will toggle PAUSE.
ACL button = Display all sprites on screen and prompt to clear 
highscores.

Installation:
Just unpack the archive to any location and run it.

Requirements:
Minumum 68020, gfx card and lots of ram.

How to play:
To start the game, select game type by pressing the A or B button. 
The player will start by default at the upper left position.
Use the movement buttons to move the Cowboy to wherever the attackers
are coming, and press the same key again to use the hammer. Hitting a 
touch or an attacker is 2 points.
The game speed will increase up to every 100 points and then slow down.
At 200 and 500 points a fanfare will sound and the misses will be
cleared. If you have no misses at this point, the CHANCETIME will be
activated for 50 seconds. In this period the score will blink and you
are rewarded 5 points for each hit.
In Game A the attackers will come from up to 3 directions at once. 
In Game B they can come from all 4 directions at once, there will also
be more attackers and a higher game speed in game B.

The source for the graphics are screenshots from a youtube video
showing the Mame version of the game, by Lee Robson (hydef). 
The fire alarm is sampled from youtube, others are from wavsource.com, 
and the rest are made with the Bfxr sound generator.


Contents of game/wb/FireAttack_AROSx86.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[generic]                 3499    4484  78.0% -lh5- bdf7 Apr 20  1980 FireAttack.info
[generic]              3020762 4725914  63.9% -lh5- 7887 May 25  1980 FireAttack/FireAttack_AROSx86
[generic]                 2714    3041  89.2% -lh5- 8358 May 25  1980 FireAttack/FireAttack_AROSx86.info
[generic]                 1130    2255  50.1% -lh5- dab8 May 25  1980 FireAttack/Readme
[generic]                 3392    4534  74.8% -lh5- c107 Apr  6  1980 FireAttack/Readme.info
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total         5 files 3031497 4740228  64.0%            May 25 23:10
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