This program is great, but it can get better. Possible improvements I have
in mind are ability of entering text, improved palette (copy colors, make
shades), and yet more objects, like some format AMOS can understand. I know
AMOS has a sprite editor, but it is comparatively small, and how can one
design a Huge end of level guardian?. Finally some modes for assembly lan-
guage source files. The numbers themselves are the same as for C, but they
need some format manipulation, so assemblers will understand them.
Please let me know your opinions, bug reports, and praises. I don't ask
for money, just the fame. I want to have people drinking in my name.
Using Huge properly will improve the looks of the new programs to come,
designing beautiful gadgets, as these in Huge. No wonder that they were made
with the program itself. Make life beautiful.
UPRIGHT!
5 Gregoriou E St.,
GR 54 248 THESSALONIKI
GREECE
Tuesday 27 November 1990
Version 1.1
This version comes to fix some bugs I found while pushing the program into
extereme situations. Loader had a couple of bugs, and the routine that saves
images. Have you already perceived them? If not you never will.
New features appear in this version. The current color, either simple or
mixed, appears next to the color selection gadgets. The palette window opens
in the gadget screen, as I always wanted it to. Now it's appearence matches
the rest of the program. In order to alter a color, you select it from the
draw screen, as in normal drawing. Some fancy palette operations are included
as well. Swap, Copy and Shade, do what they promise, between the color that
was already selected when they were activated and the next color that will be
selected. If you change your mind, you can select the operation again thus
deactivating it,or select a different operation. WBench, User and Reset, give
an easy way of selecting standard palettes, the standard workbench, the user
preferences and Huge's standard palette accordingly. You may have noticed
that the workbench colors selection has moved from the screen mode window to
palette window, where it should be in the first place.
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