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gfx/edit/phantasmos2.lha

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Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
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Short:Bitmapped/Structured Drawing and Morphing
Author: sg928ah5 at dunx1.ocs.drexel.edu ( James Ianni )
Uploader:sg928ah5 dunx1 ocs drexel edu ( James Ianni )
Type:gfx/edit
Architecture:m68k-amigaos
Date:1995-05-17
Download:gfx/edit/phantasmos2.lha - View contents
Readme:gfx/edit/phantasmos2.readme
Downloads:453

          Phantasmos allows  one  to  create  those  popular  polymorph
          animations  one  can  create  in  Deluxe Paint IV and ImageMaster
          quicker,       easier       and       without      all      those
          disintergration/smearing/spluttering  effects found when morphing
          pictures,  video-text  screens and company logos that are made up
          of  thick/thin  lines  and  polygons.  Phantasmos  can also morph
          images in up to 144 different ways!!! Zooweee!!
              You can  sketch/draw  frames  or convert bitmap pictures. The
          sketched  frames  can  be  drawn  within  the  program,  with  an
          interface  similar  to  many  structured  drawing  programs.  The
          imported  bitmap  files  can  be  any Amiga IFF picture file (ie.
          digitized  photographs  or a bitmap drawing done with DeluxePaint
          IV).  Major  advantages of drawing the picture within the program
          is  that  the  morphs  can  be synthesized 20-30 times faster and
          morph  much  "smoother"  (no disintergration/spluttering/smearing
          effects  like in other popular morphing programs)  than importing
          and  morphing  bitmap  pictures.  Also, the drawings drawn in the
          program  are  resolution  independent.  One might want to quickly
          and  easily  morph  company  logos,  names,  text  with different
          fonts,  hand-written  signatures  and  line-drawings when drawing
          the  images using the drawing tools in Phantasmos.  The other way
          to  get  images  in  Phantasmos is to import bitmap pictures. The
          main  advantage  of  importing  bitmap  picture files is that the
          morphs   can  be  very  realistic,  since  the  pictures  can  be
          digitized   photographs   which   can  be  morphed  into  another
          different  photo,  like some of the effects in Terminator-2 (okay
          maybe  I'm over exagerrating). The disadvantage with this is that
          calculations   can  take  awhile  for  a  16,000  point:30  frame
          animation using the best morph algorithm.

              Many tweenings  can  be  done  in  one animation allowing for
          interesting  and  complex  animation. The main philosophy of this
          animation  program  is  you  draw  (or  import  a picture) in one
          numbered  frame,  then  draw  (or  import  a  picture) in another
          numbered  frame  (the more frames you allow between each starting
          and  ending  frame,  the  smoother  the animation will turn out),
          then simply morph the frames.

              Phantasmos can  morph  between  two  different  images in 144
          different  ways.   48  (1/3) of those morphing capabilities alter
          their  morphing  characteristics  every  time you use them (morph
          algorithms  that  morph themselves!).  For a complete description
          of  the  morphing/tweening  algorithms  and techniques read under
          the Frames Menu, TWEEN Frames menu item description.

              Naturally, you  get  all  the drawing tools that are found in
          most  structured  drawing  programs.  In Phantasmos you can move,
          copy,  delete,  insert,  rotate,  stretch/contract  horizontal or
          vertical,  enlarge  or shrink, shear x or y, mirror horizontal or
          vertical  of  selected  points (I am currently working on to make
          most  of  these  edition  options perform dynamically).  You also
          have   various   or   defined  grid  settings,  predefined  shape
          primitives,  entering  and altering outline fonts, the ability to
          save  pieces  or  parts  of  your  drawing  and  load  them  in a
          completely  different  animation,  the ability to view any frame,
          and  insert, delete, clear, exchange and copy frames.

              You can  have  specific  frames  LASER  drawn  (that  catches
          everyones  attention),  "hand-write"  the  frame on screen, leave
          animated  trails  or go in a special XOR drawing mode. Frames can
          be  paused  at the currently drawn frame for a specific amount of
          time.  You  can  load  in  background pictures and specify how to
          draw  on "top" of the background picture. These and other options
          (currently being developed) are contained within Phantasmos.


Contents of gfx/edit/phantasmos2.lha
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