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| mus/misc/vgm2wav-gme.lha | | | No screenshot available |
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vgm2wav converts video game music files to uncompressed WAV format.
The conversion is achieved by running a sound emulator and converting
the raw resulting stream to an audio file.
This is an Amiga port of the commandline tool
"vgm2wav" (https://github.com/weinerjm/vgm2wav)
by Joshua Weiner.
It uses the Game Music Emulator library libgme by Shay Green
(https://github.com/mcfiredrill/libgme/) for sound output.
Supported formats:
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
Some improvements compared to the original:
- Support for VGZ files (gzipped VGM).
- Support for compressed GYM files.
libgme is not able to play everything correcly. On the other hand it's
relatively fast which is a good thing when running on an Amiga.
Select a suitable version for your CPU. Use a large stack, 10000 seems to work.
Amiga port and some improvements by K-P in November 2023.
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Contents of mus/misc/vgm2wav-gme.lhaPERMISSION UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
-rw-r--r-- 501/20 843 1461 57.7% -lh5- e84d Nov 27 13:40 vgm2wav-gme.readme
-rw-r--r-- 501/20 213842 411092 52.0% -lh5- 327d Nov 27 13:56 vgm2wav.000
-rw-r--r-- 501/20 208458 395624 52.7% -lh5- 95f5 Nov 27 13:56 vgm2wav.020
-rw-r--r-- 501/20 206558 389892 53.0% -lh5- 08eb Nov 27 13:56 vgm2wav.020fpu
-rw-r--r-- 501/20 208105 397168 52.4% -lh5- 8431 Nov 27 13:56 vgm2wav.040
-rw-r--r-- 501/20 205092 388996 52.7% -lh5- 6793 Nov 27 13:56 vgm2wav.060
---------- ----------- ------- ------- ------ ---------- ------------ ----------
Total 6 files 1042898 1984233 52.6% Nov 27 21:57
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