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Short: | Alfredo's Perilous Pitfall |
Author: | rickyderocheryahoo.com (Ricky Derocher) |
Uploader: | rickyderocher yahoo com (Ricky Derocher) |
Type: | pix/anim |
Version: | 1.0 |
Architecture: | m68k-amigaos |
Date: | 2017-11-05 |
Download: | pix/anim/alfredo.adf - View contents | Readme: | pix/anim/alfredo.readme |
Downloads: | 4150 |
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-------------------------------------------------------------
ALFREDO'S PERILOUS PITFALL
AMIGA VERSION
BY RICHARD J. DEROCHER
A BINARY LEGENDS PRODUCTION IN 2017
-------------------------------------------------------------
For those of you not familiar with Alfredo - he is a stick
figure that was the star of little animation "demos" on the
Softdisk Publishing line of disk magazines back in the 1980's.
Alfredo originally debuted in Alfredo's Lost Cause by Matthew
Heeschen. This first Alfredo adventure was published in 1985
on Softdisk for the Apple II. Mike Nuzzo would go on to create
several more Alfredo adventures / animations that would also
be published on the Softdisk magazine.
Some of the Alfredo adventures were ported to the Commodore 64
for the Loadstar magazine as well as for MS-DOS machines for
the Big Blue Disk magazine.
Back in the year 2000, I programmed two original Alfredo
animations for the Commodore 64 - The Return of Alfredo and
Alfredo's Perilous Pitfall. They were both published on
Loadstar which was still being published at the time.
Now thanks to AMOS, Alfredo makes his Amiga debut in this
port of my C64 original.
This project was started back in 2012. I wanted to learn
AMOS and I figured that this would be a fun little project
for my first AMOS program. This was something that I would
pick up once in awhile and do some coding on and then put
away for months' But now I finally got around to wrapping
it up.
When I coded Alfredo's Perilous Pitfall, I tried to
imitate the style of the original Alfredo adventures, so it
has VERY basic 8-bit vector style graphics.
Enjoy this little animation. Also included on this disk is
the AMOS source code if you want to look at it, modify it, or
maybe learn from it. Remember this is my first AMOS program
though, so apologies for any sloppy code! ;-)
Note: The mouse pointer does not disappear, as while
testing, I found that using AMOS' HIDE command would cause a
GURU on one of the lift scenes. My guess is that since I used
a hardware sprite for the lift it may have caused some kind of
conflict? Anyways, I am too lazy to try to figure it out at the
moment, so just move the mouse pointer off the corner of the
screen, if it is in your way. :-)
If you have any questions or comments, you can email me at:
rickyderocher@yahoo.com
Visit the Binary Legends website for more info on our other
releases - you can also download the C64 original of
Alfredo's Perilous Pitfall.
www.binarylegends.net
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