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I produced this scene using Real3d 1.4, it took ages!
I first started with making the landscape out of seperate blocks, but I
had a problem of gaps, and steps on the ground. I then had the excelent
idea of making a canal like they do in real life. Make some ground, and
then cut (dig?) out the canal, lock chamber, gate recesses etc.. using
the logical operators.
The ridged gates are made in a similar way, by making a solid door, and
then using a tool to cut out the recesses.
The canal/lock walls where the most fun. To get a different texture on
the side of the object to the top I had to AND NOT with PAINT, the tool
having the texture on that I wanted, for example brick, or piling. That
left the grass on the top (in fact I added the grass using the same
technique after I had done all the other cutting/texturing).
I added some (rather poor) clouds over the top using a sphere with a picture
Clouds30.lha gfx/misc 45K 143+Generates fractal clouds
ps. Is this the first 3d canal scene ever produced? I've yet to see another
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