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game/misc/AbuSimbelTFAv12.lha

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Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric iconother icon
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Short:Abu Simbel Profanation The Full Game
Author:soyajhc at hotmail.com (S0Y)
Uploader:soyajhc hotmail com (S0Y)
Type:game/misc
Version:1.2
Architecture:m68k-amigaos
Date:2025-07-05
Requires:AGA, 2Mb Chip RAM + 1Mb Fast RAM, CPU 020 Minimum
Distribution:Aminet
Download:game/misc/AbuSimbelTFAv12.lha - View contents
Readme:game/misc/AbuSimbelTFAv12.readme
Downloads:35

              *************************************
              *                                   *
              *              WARNING              *
              *                                   *
              *  THE INDIE RETRO NEWS WEBSITE AND *
              * SABERMAN (MONETIZED) VIDEOS DO    *
              * NOT HAVE PERMISSION TO PUBLISH/   *
              * COMMENT/RATE THIS GAME.           *
              *                                   *
              *  IF YOU WATCH THIS GAME ON THE    *
              * ABOVE SITES, YOU RUN THE RISK OF  *
              * FINDING BIASED/DISTORTED INFOR-   *
              * MATION, AS WELL AS POORLY MADE    *
              * VIDEOS (GRAPHICS GLITCHES, SLOW-  *
              * NESS, WITHOUT MUSIC, ETC.)        *
              *                                   *
              *           BE CAREFUL!             *
              *************************************



           A B U   S I M B E L   P R O F A N A T I O N
               T H E   F U L L   A D V E N T U R E


                                CREDITS:
                                --------

                   Original version: Víctor Ruiz
                        IOS version: Iván Cerra
                Amiga version (AGA): S0Y
                        Music / SFX: Zoltar3.1 / S0Y
              Screen loading (HAM8): S0Y
                           WB icons: S0Y
                        Betatesters: Ferry_A1, Fireb0y, Jjsaenz1969, Justo,
                                     Ruben, 70lk13n, Zener, Zoltar3.1,
				     AmigaFactory
                              Tools: RedPill (Zener)

***********************************************************************
* This version has been made thanks to the interest in a 2nd physical *
* edition of the game                                                 *
*********************************************************************** 

                               Requirements:
                               -------------

   - Amiga AGA / CD32 with 1 MB of FastMem

   - WHDLoad version: Amiga AGA with 4 MB of FastMem
   - CD32 version: It has an Audio CD track for the exclusive hidden part... ;)
   - A lot of patience and not giving up to reach the end... ;)

  * NOTE: The game can boot from the CD if the Amiga has that feature
          (e.g. Amiga CD32 or CyberStorm accelerators). If you try to run the
          game with less memory, it may work, but much slower and/or without
          music. 

This game has versions that support the cursors/joystick, the Amiga CD32 Pad
and a version with the OPAZ keys.
			  
Keyboard (cursores/joystick):
- ESC to exit to WB
- RETURN to abort the game
- M to turn music on/off
- Z / joystick button pressed for short jump
- cursor up / joystick up for long jump

Keyboard (OPAZ):
- ESC to exit to WB
- RETURN to abort the game
- M to turn music on/off
- O and P for left and right
- A for long jump
- Z for short jump

CD32 GamePad:
- Red button for long jump
- Blue button for short jump
- Green button to activate / deactivate music
- Yellow button + forward + back to abort the game

******************
* WinUAE config: *
* -------------- ***************************************************************
*                                                                              *
* For the game to work correctly, it is necessary to activate the              *
* "Subpixel display emulation" option in the "Chipset" menu, in addition       *
* to selecting the "50Hz PAL" option in the "Display" menu.                    *
*                                                                              *
* The rest of the configuration for the CD32 version is available on the blog  *
* through images, in the Temptations game section.                             *
*                                                                              *
*      ******************************************************************      *
*      ** ANY OTHER SETTINGS MAY CAUSE THE GAME TO NOT WORK PROPERLY!! **      *
*      ******************************************************************      *
*                                                                              *
********************************************************************************

			  
Abu Simbel Profanation is a video game developed by Víctor Ruíz and published by
Dinamic in 1985 for ZX Spectrum computers. It was later ported to Amstrad CPC
and MSX systems. In the rest of Europe it was distributed by Gremlin Graphics.

Unfortunately, it was never ported to the Commodore Amiga, the legendary
computer that reigned in the 16-bit market. After so many years, the time for
Commodore Amiga users to enjoy what, for many, It is considered one of the most
difficult video games in the history of the game Spanish software.

I made the game with RedPill, based on the MSX version and using the graphics of
the iOS version (improving the dithering and adding some new), and adding new
animations and graphic effects. Some Sounds are also taken from that version.
The music is totally original, made entirely and exclusively by Zoltar3.1 (can
be activated/deactivated in any time during the game with the 'M' key (or the
green button on CD32), just like in MSX), recalling in some measures that of the
original MSX.

I have made this version based on the "feeling" of the MSX version, which is the
one I know best, implementing the movements and timings of the enemies as
accurately as possible, so that the gaming sensation/experience is as close as
possible to said version.

I have also made the versions to boot directly from floppy disk and in WHDLoad.

The game will only be in WHDLoad format (for joystick/keyboard only) and
exclusively in SPANISH, since there is no interest in versions for others
languages. The hidden sequence is only available in the CD32 versions.

The complete digital edition costs 5 euros (sorry, I'm TIRED of people who take
advantage to make money on YouTube at the expense of games free: my effort,
time, money and desire to finish this project must also be assessed) and is
composed of:

 - ISO in .cue + .bin format for Amiga CD32. Completely configured and ready to
   burn to CD and boot the game from the console.

 - Rest of the AGA and CD32 versions. All configured to work directly from the
   CD itself, in addition to the .ADF versions for those who want to boot the
   game from floppy disk.

 - Icons in AmigaOS 4.x format (requires installing PeterK's icon.library in the
   system for correct viewing).

Here are some features/improvements over the original MSX and iOS game what you
will find in this conversion:
- Aga mode (128 colors)
- Music during the game
- Added some non-existent graphics in the iOS version
- Adapted to 25 fps
- All elements stop when doors open (same as MSX)
- Faster screen changes
- Updated loading screen (fixed errors on the left side)
- New water and lava effects
- Scream sound lowered by 20%
- "Copper" effects in the credits and final screen.
- New sounds: door opening, death scream, splash, etc.
- Difficulty has been adjusted (the game is now a little easier)
- Game in Spanish (THERE WILL BE NO ENGLISH VERSION)
- Amiga OS4.x style icons
- And an unpublished ending in the Amiga version, with a password for a possible
  continuation

- ************************
  ** NEW IN VERSION 1.2:**
  ************************
  * Optimized performance on machines with 020/14 MHz, thanks to the new RedPill
    version. There are no longer any slowdowns of any kind, everything being
    completely fluid.
  * Fixed error when starting a new game. Now it does it correctly.
  * Fixed bug where when the character died, it accidentally activated the
    deposit of an object upon collision with it.
  * Fixed bug where the diamond color changed when leaving and entering from
    your screen.
  * Added the command "PREGAP 00:02:00" to the .cue file, for added
    compatibility with older CD drives that did not detect the track
    audio correctly (thanks to user Robert Elson for the report).


Some resources used:
----------------------------

All audio samples have been edited with Amiga SoundBox and AudioMaster IV
software.

All graphics have been edited with Amiga Personal Paint and Deluxe Paint V
software.

The CD32 boot menu is made with the Interplay multimedia software.

The splash screen was created/modified on PC with Fireworks, and converted to
HAM8 on PC with HAM Convert Utility

The entire game was made on Amiga with RedPill (Zener).


Thanks to all the beta testers, especially Ferry_A1 (extraction of all graphs
and data from sound of the iOS version), 70lk13n (intensive beta tester) and
MiguelAmigaFactory (grade suggestions of difficulty).

If you want to tell me something about the game
(with the theme "Abu Simbel Amiga"), you can do so at:

               soyajhc@hotmail.com


Contents of game/misc/AbuSimbelTFAv12.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[Amiga]                    110     157  70.1% -lh5- 4bdf May 21  2024 AbusimbelTFA.cue
[Amiga]                6541525 13901824  47.1% -lh5- cfea May 21  2024 AbusimbelTFA.iso
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         2 files 6541635 13901981  47.1%            Jul  5 22:38
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