Virtual Grand Prix V1.0D
***
THIS NEW ARCHIVE REPLACES THE OLD VGP1.0d ONE THAT WAS CORRUPTED-
IF YOU DOWNLOADED IT, PLEASE RE-DOWNLOAD THIS AGAIN-
THIS ONE WORKS OK!!!
***
INSTALLING THE PATCH:
You must have the original version of the game (CD version) and have it
installed onto
your HD.
Copy VGP/VGP.Hi executables in the directory you have installed VGP to,
then copy
TraspBrush.data and Season.config to the Dati/ drawer. There is no more a
"double-buffered"
version of VGP, if you want double-buffering simply edit the
VirtualGP/VirtualGP.Hi scripts,
locate the "VGP" command and replace it with "VGP double"; the "double" option
instructs VGP to
use double-buffering.
If you want to install the arcade version, copy AGP/AGP.Hi execs instead
and rename them
as VGP/VGP.Hi
CHANGES FROM V1.0C:
- Carbon brakes: VGP now simulates carbon brakes (like real F1 cars) and
no more steel
brakes. Carbon brakes, apart some minor differences,
brake a lot more than
steel ones
- Tyre grip: VGP now simulates a better (more realistic) tyre grip
coefficient, thus
giving an even more realistic car behaviour
- Better Gfx: VGP now uses better gfx for trees, they are now large
polygons that can be
used for large tree blocks. Some blocks are included in
this archive in
.geo format (so that you can use them in your own tracks
while using
TrackDesigner): if you want a taste of how they look,
try out the Monza
track included in this archive (copy it to the Piste/
drawer)
Of course, the "old" trees are still there...
A little bug that made the track sometime disappear was
removed, too
- Config Season: VGP now lets you configure the championship season; the
Season.config data
file contains the number and the names of the GPs of the
season, simply
change it to simulate different seasons. Of course, you
can design new
tracks, but a drawer with the corresponding name,
containing the required
info for the track, must exist in the Piste/ drawer...
A NOTE ON NEW TRACKS:
Should you design a new track, you must supply in the corresponding
folder the
Pista.config data file; this data file contains info for the track:
- The first number represents the number of laps of a FULL-DISTANCE GP
- Then, comes an hexadecimal value representing roughly the maximum speed
reachable on the
track. A value of 10000 represent 90kph, so 30000 is 270kph and 3c000 is
~340kph; this
value is used by opponents as a rough estimate on how to set up the gear
box ratios, they
will fine-tune it depending on their car but you MUST supply a good
starting figure
- Then comes the amount of downforce of the wings: again, this is a rough
estimate of how to
setup the spoilers, opponents will do their fine-tuning on it but they
must have a rough
idea on "where" to start, so you must supply it. Valid ranges are from
260 (minimum) to
340 (maximum), again in hexadecimal format
- Then comes the fuel consumption per lap; to find it, multiply the
expected fuel
consumption per lap times 218 (decimal) and then convert the result to
an hexadecimal
value. To find out the fuel consumption per lap you can use the on-board
computer of your
car, or you can find this info from magazines etc.
- Leave the next number to 16, lower it if your track is full of hills
etc. (this controls
the "horizon" Z position)
- The last number is the "roughness" of the track: valid ranges are from
some units (very
flat track, DON'T use 0) to 2000, again in hexadecimal (very uneven
track)
***
There isn't an "official" VGP www site, at the moment, so upgrades/patches
etc. will be available on Aminet. There is anyway a VGP mailing list, there are
already many users there, willing to share ideas / setups / hints etc. You can
post
your questions there too. To join it, simply send a blank mail to:
virtualgp-subscribeegroups.com
Remember, however, that it's a "user mailing list", so for any questions about
availability of the game, purchase orders, replacing / refunding, etc. you
should
contact Epic Marketing
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