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game/patch/sushi68k.lha

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Showing: m68k-amigaos iconppc-amigaos iconppc-morphos iconi386-aros iconi386-amithlon iconppc-warpup iconppc-powerup icongeneric icon
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Short:Surgeon\'s Ultimate Speedup Hacks for 68K Quake
Author: v2615 at groenjord.dk (quake-nick "surgeon")
Uploader:v2615 groenjord dk
Type:game/patch
Version:1.0
Architecture:m68k-amigaos
Date:2000-01-07
Download:game/patch/sushi68k.lha - View contents
Readme:game/patch/sushi68k.readme
Downloads:455

Sushi68K  - "Surgeon's Ultimate Speedup Hacks, Inc"
(exclusively for 68K Amigas) by SuRgEoN  
(http://users2.50megs.com/surgeon/quake/index.htm)  

05-01-2000
  
This PAK uses very small (104 bytes) NON-LOOPED wav's in place of ambient  
sounds. Therefore some errormsg printing in quake.exe has to be turned off.  
I have supplied patches which does this and makes it possible to enable  
fullbright and ambient rendering in deathmatch + the polyblend and bf hack  
(clear view in liquids and pickup flash removal).  
- Regarding r_drawflat and r_fullbright, see sushi_tips.txt

The patches are for clickBOOM's normal and 060 optimized .exe  
A lot of sounds in quake have been replaced with smaller ones in order to  
minimize the CPU time spent on processing sound.  
Many mdl's have been replaced with null mdl's (torch, gibs) or substituted  
and the player.mdl has been modified to get rid of dead corpses.  
These modifications gives a huge speedup in deathmatch, regardless of  
the server you are connected to, since all speedups are client-side.  
  
It works with normal quake and all server-side modifications + rocketarena.  
  
In short: If you are playing deathmatch on 68K Amiga, this is a must  
 - although it's considered cheating!!  
  
  
Installation:  
The supplied pakfile (pak0.pak) must be placed in your preferred gamedir.  
If you already have pakfiles there, say a pak0.pak and pak1.pak, rename the  
supplied pak to pak2.pak. (just make sure it's the highest numbered pak).  
Then you have to patch your exe. Run the Sushi68K script by doubleclicking  
it's icon. Locate your quake.exe (normal or 060 version), and when prompted,  
select the appropiate .pch file. Then type the name of your new exe.  
The patcher will exit, and the new exe should be used for starting quake.  
The exe doesn't need the pakfile, and can be used for every quake mod.  
Make sure to make the following alias in your autoexec.cfg:  
(if you don't have one in your gamedir, edit one.)  
  
alias bf ""  
  
The reason for this is that the bf command doesn't exist because it's  
disabled in the exe, and when sent from progs.dat quake now thinks that it's
a line of text. The empty alias makes sure that "bf" is not printed on your  
screen every time you pick up some stuff.  
  
  
That's all folks - enjoy!  
  
- surgeon  


Contents of game/patch/sushi68k.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]               288164  738307  39.0% -lh5- 90ff Oct  7  1999 Sushi68K/PAK0.PAK
[generic]                  292     685  42.6% -lh5- 56f2 Oct  7  1999 Sushi68K/Sushi68K
[generic]                  219     460  47.6% -lh5- dbd2 Oct  7  1999 Sushi68K/Sushi68K.info
[generic]                 1289    2500  51.6% -lh5- 075d Jan  5  2000 Sushi68K/sushi68k.readme
[generic]                 1219    2358  51.7% -lh5- a062 Jan  5  2000 Sushi68K/sushi68k.txt
[generic]                  881    1751  50.3% -lh5- 2ba6 Jan  5  2000 Sushi68K/sushi_tips.txt
[generic]                  162     419  38.7% -lh5- 06fb Oct  7  1999 Sushi68K/SUSHIquake.pch
[generic]                  190     486  39.1% -lh5- 0365 Oct  9  1999 Sushi68K/SUSHIquake060.pch
[generic]                 1632    2268  72.0% -lh5- 7999 Jul  6  1999 Sushi68K/WPatch
[generic]                  624    1408  44.3% -lh5- d916 Jul  6  1999 Sushi68K/WPatch.doc
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        10 files  294672  750642  39.3%            Jan  7  2000
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