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Sushi68K - "Surgeon's Ultimate Speedup Hacks, Inc"
(exclusively for 68K Amigas) by SuRgEoN
(http://users2.50megs.com/surgeon/quake/index.htm)
05-01-2000
This PAK uses very small (104 bytes) NON-LOOPED wav's in place of ambient
sounds. Therefore some errormsg printing in quake.exe has to be turned off.
I have supplied patches which does this and makes it possible to enable
fullbright and ambient rendering in deathmatch + the polyblend and bf hack
(clear view in liquids and pickup flash removal).
- Regarding r_drawflat and r_fullbright, see sushi_tips.txt
The patches are for clickBOOM's normal and 060 optimized .exe
A lot of sounds in quake have been replaced with smaller ones in order to
minimize the CPU time spent on processing sound.
Many mdl's have been replaced with null mdl's (torch, gibs) or substituted
and the player.mdl has been modified to get rid of dead corpses.
These modifications gives a huge speedup in deathmatch, regardless of
the server you are connected to, since all speedups are client-side.
It works with normal quake and all server-side modifications + rocketarena.
In short: If you are playing deathmatch on 68K Amiga, this is a must
- although it's considered cheating!!
Installation:
The supplied pakfile (pak0.pak) must be placed in your preferred gamedir.
If you already have pakfiles there, say a pak0.pak and pak1.pak, rename the
supplied pak to pak2.pak. (just make sure it's the highest numbered pak).
Then you have to patch your exe. Run the Sushi68K script by doubleclicking
it's icon. Locate your quake.exe (normal or 060 version), and when prompted,
select the appropiate .pch file. Then type the name of your new exe.
The patcher will exit, and the new exe should be used for starting quake.
The exe doesn't need the pakfile, and can be used for every quake mod.
Make sure to make the following alias in your autoexec.cfg:
(if you don't have one in your gamedir, edit one.)
alias bf ""
The reason for this is that the bf command doesn't exist because it's
disabled in the exe, and when sent from progs.dat quake now thinks that it's
a line of text. The empty alias makes sure that "bf" is not printed on your
screen every time you pick up some stuff.
That's all folks - enjoy!
- surgeon
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Contents of game/patch/sushi68k.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 288164 738307 39.0% -lh5- 90ff Oct 7 1999 Sushi68K/PAK0.PAK
[generic] 292 685 42.6% -lh5- 56f2 Oct 7 1999 Sushi68K/Sushi68K
[generic] 219 460 47.6% -lh5- dbd2 Oct 7 1999 Sushi68K/Sushi68K.info
[generic] 1289 2500 51.6% -lh5- 075d Jan 5 2000 Sushi68K/sushi68k.readme
[generic] 1219 2358 51.7% -lh5- a062 Jan 5 2000 Sushi68K/sushi68k.txt
[generic] 881 1751 50.3% -lh5- 2ba6 Jan 5 2000 Sushi68K/sushi_tips.txt
[generic] 162 419 38.7% -lh5- 06fb Oct 7 1999 Sushi68K/SUSHIquake.pch
[generic] 190 486 39.1% -lh5- 0365 Oct 9 1999 Sushi68K/SUSHIquake060.pch
[generic] 1632 2268 72.0% -lh5- 7999 Jul 6 1999 Sushi68K/WPatch
[generic] 624 1408 44.3% -lh5- d916 Jul 6 1999 Sushi68K/WPatch.doc
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 10 files 294672 750642 39.3% Jan 7 2000
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